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Tetris Wouldn't Triumph at The Game Awards — An Additional Classification Might Solve This

Whenever a significant awards ceremony nears, you'll find a demand to include of new categories to recognize underappreciated efforts and satisfy the spirits of enthusiasts with niche passions.

A fellow writer has already made advocating for terror-themed awards. It would be amazing. So would tabletop games, which is a passionate advocate's mission. However, I must insist when I prioritize just as with other single-minded supporters, I have a cast-iron argument supporting my request is the most urgent and significant. The demand is this: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Organizing artistic expressions is not a science; it remains highly personal, and typically start arguments and end in fuzzy definitions. There’s a reason movie academies steer clear of genre categories. Yet it remains a necessary evil in the world of gaming, that demonstrate such variety they barely qualify a single creative category.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to receive proper recognition, classification by type becomes crucial.

Current Gaming Award Categories

Leading game ceremonies presently include classifications covering Action, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these award types successfully include many game types, making space possible accommodating various experiences.

Different situation exists for brain-teasing titles. No suitable classification appears to put them. Think about these recent excellent titles, showing diverse approaches: structural challenges from a specific release, the pulse-pounding block-matching of another game, engaging interpersonal challenges in another game. What category would fit them among existing types? Unfortunately, nowhere.

Acknowledgment Issues

Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories at major award shows, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.

  • A renowned logic title received no recognition for anything that year
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title received no acknowledgment in 2021
  • Just some puzzle games scraped into small studio or handheld classifications

Value of Brain-Teasers

These are often small games, however the design of the puzzle game holds tremendous importance. Iconic mobile puzzle games stand as most popular titles in the world continuing this trend for over a decade.

The iconic tile-matching title challenges well-known building titles for the title of best-selling game of all time; it additionally competes for best game of all time. Puzzle games are foundational to the art of video games, and engaging with diverse game types.

The Solution and Justification

Logic titles wouldn't face this problem. One could readily select multiple candidates interesting, varied, worthy titles annually without trouble — actually, with challenge, since numerous excellent so many good games out.

Restating the point, these are games without proper classification at major gaming awards. Brain-teaser creators are working at the challenging frontier game development, developing some of the purest expressions of gaming itself. Just like movie stunt professionals, they deserve recognition. We shouldn't delay generations.

The writer

Shane Smith

A passionate environmental technologist and writer, dedicated to exploring how innovation can drive sustainability and positive change.

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